NAVER LABS
NAVER LAB’s AR technology showcases a cross-platform SDK, supporting both iOS/Android and HMD devices (e.g. Magic Leap 2, Apple Vision Pro). My contributions included building artist-facing tools to provide finer animation controls in C++, developing a Tour feature with customizable stops, implementing spatial audio, and building a 3D web rendering library using Three.js to support the web platform.
NAVER LAB’s AR work has been featured in:
• National Museum of Korea (2022)
• Korea International Art Fair (Kiaf) (2023)
• Incheon International Airport (2023)
• NAVER Connect One (2024)
XR sizzle reel
Pinwheel is a VR cinematic experience written, created, and directed by me. It was built in Unity3D for the Oculus Quest.
AR-OZCO is an AR tour experience of the Orozco Murals located in Hanover, New Hampshire. My contributions project included 3D modeling, rigging, and animation using Autodesk Maya as well as scene composition in Unity3D.
Sandshift is a VR game in which the player plays as a ‘Sandshifter’ who must maneuver the difficult desert terrain to deliver items to difficult-to-reach destinations. I directed concept direction and game design. Performance was optimized via light baking and low-poly 3D modeling.
VR Fractals is an interactive audio-visual VR museum displaying the beauty of fractals. I spearheaded environment art, 3D modeling, and lighting design.
real-time ar via aruco, 2021
A real-time image AR application (Python, OpenCV) which successfully implements camera calibration, arUco marker detection, and camera pose estimation.
Camera calibration was performed on my PC’s webcam through chessboard pattern recognition, allowing for camera pose estimation on detected arUco markers. The image augmentation is performed by finding a homography matrix mapping the corners of the source images to corresponding corners of arUco markers to warp these images onto a marker mask.